For some reason, ent_createlayer isn't working either. How do you get it to set the sky and scene flags? The manual is so vague about it. It has a number instead.

skysphere = ent_createlayer(skysphere_mdl, scene, 3);
// flags = sky, scene; // how do I put this into the flags part?

I need to assign the action to it so that it moves at a slower speed than the camera to get the great distance I'm after.... It's what my main intent is.

I try adding the entity into WED and assigning the action (and pointer) in there, and it still doesn't work. My main intent is to have this object drawn behind everything else (the function of the scene flag), but to move with the camera at a slightly slower speed to give the sense of an extreme distance.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials