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Odd engine crash #82131
07/19/06 02:32
07/19/06 02:32
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Just all of a sudden, after making that one demo project then installing the 6.31 update again to work on my 2D game to try fixing the save/load system, the engine is reporting a crash in an unusual way. I didn't make any modifications at all to the function in question and what's faulty with the wait(1) instruction? I checked for semicolons at the end and they are there (otherwise it'd just be syntax errors instead and the engine wouldn't even start up). I don't need any more frustration as it is....

Screenshot #1 - I get this dialog coming up twice. What's wrong with the wait(1) instruction? There's only one instance of a wait instruction of the function at fault and there's nothing wrong with it.
Screenshot #2 - This dialog never goes away and occurs right after the two cases of the first one. I think this has to do with the first screenshot....

What's causing this to happen?


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Odd engine crash [Re: ulillillia] #82132
07/19/06 02:55
07/19/06 02:55
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Never mind. I found the cause as I had a loop that doesn't have a wait instruction but can become false. A variable wasn't being reset due to some modifications (and an otherwise undetected bug in the function in question).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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