Resolution shouldn't have anything to do with it. Resolution would indeed affect video memory usage overall, but it wouldn't affect the video memory usage of a panel. What affects the video memory usage of a panel is actually the size of it. Unless DDS is used for texture compression (I don't know if panels support it), the image is loaded into video memory as if it was fully expanded and uncompressed.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials