cell shading doesnt really use real light sources. theres sometimes only the sun, and maybe torches in caves. the torches will through a round, hard shadow, and the sun often makes a smooth super soft shadow for the environment. the characters and items have hard shadows too, and doesnt really get brighter with a lightsource. They often have 100% lighting anyway.

look at those screens:



you can see that the torch makes a hard light, but the sun doesnt:

http://www.take2.co.za/covers/ss/big/zelda_windwaker_gc_4.jpg

the objects outside even have almost no shadow sometimes.

and at night its the same, the windows doesnt produce light at all:

http://www.dreamstation.cc/reviews/gamec...d_waker_005.jpg

the textures always have the same brightnes.

thats why i prefer cellshading, its easier with lighting


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