1. Try tiling your texture in the graphics program. If it tiles properly in there, continue on. If not, fix this.

The way i did my texture is to make a huge texture and cut them up into pieces to map them to the terrain. Therefore, they are all not tileable.


2. Make sure you don't break up larger blocks into several pieces as this could cause this. If the blocks aren't broken up, continue on. If not, make some test block off the side somewhere so that the texture can tile properly to see if this is the cause.

The blocks i used are the default medium blocks in 3D Game Studio that were not manipulated before. I build my scene using X number by Y number of medium blocks and textured them using 128 by 128 pixels texture cut up from a complete piece. Hence, the textures that i use do not tile but join to each other. However, the lines that seperates the tiles is too prominant.

3. Check to make sure there's no ent_created entity there or something like that or that you don't have blocks or other objects intersecting each other.

I never had a "ent_created entity " prompt message and all my blocks in the scene do not intersect with each other.

Beyond here, I'd need more details. What version and edition do you have?

Currently i am using 6.20.2 that is using the V6 Engine.