Since I created some model levels with shaders I experienced that dynamic (stencil shadows) do not work on shaders.
Because of that I would like to kindly ask if it would be possible in the future to support improved stencil shadows (or even soft shadows) that
- react to dynamic lights (the closest light or even more than one light/shadow)
- draw themselves on top of materials with shaders
- get more transparent with greater distance to the light source
I believe that we could create amazing stuff with shaders and shadows. I think a few static shadows would be fine as well:
- projected textures for static shadows
- another uv-set with texture that can be drawn on top of a material (with a certain blending mode)
I mentioned a second uv-set because of the following reason: I could create a model level with textures that tile several times over my structure. But the shadow map must be applied without any tiling. Because of that it needs another different uv-map. When A6/A7 could blend 2 uv-maps then we could easily use texture baking or the software packet Giles to create static soft shadows on top of every model.
Regards,
Frank