Thanks for the comments. You are right. I had some problems with stencils like you can see below. Some objects show the stencil shadows some other do not as you can see here:



I know that we can use several uv and texture sets per model in the new version. But what I mean is the possibility to have 2 different uv sets for the same polygons that blend into each other (like I would do with a shader and several blending texture stages). First texture / uv set contains colors. The same uv set uses another texture with normalmap. But a third differs. It uses a new uv-set without tiling to paint shadows over all. That should happen after the shaders and material setup. It should simply be blended on top of the material.

This is just an idea. The smooth shadow shader could be another solution.

Thanks again. I try to find the reason for the stencils that disappear in my level.


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