I do not recommend to implement a scene manager in an external DLL. The beta version uses an experimental alternative scene manager, additionally to A6's own. Although it's not sure when it can be released, developing a third external scene manager would probably be a waste of time.
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I know that we can use several uv and texture sets per model in the new version. But what I mean is the possibility to have 2 different uv sets for the same polygons that blend into each other (like I would do with a shader and several blending texture stages). First texture / uv set contains colors. The same uv set uses another texture with normalmap. But a third differs. It uses a new uv-set without tiling to paint shadows over all.
- FrankG: I still have not understood what you want. Most engines use two UV sets. Can you give me an example where two different UV sets won't suffice?