Seems lightmaps are feature flavour of the month. As you can see, I've been searching for a shader that will blend a lightmap if the UVs are the same until the engine has better capabilities for this.

It will have to be done for the new scene management anyway, so I expect we will see it eventually. Sooner rather than later would be good.

To that end, here are two models exported from GILE[s]. One mapped with the lightmap and the other with the texture. Perhaps this will help?



Render from GILE[s] with lightmap applied



separate models in MED, one with the texture applied and the other with the lightmap.

The models: download

Last edited by A.Russell; 08/11/06 17:27.