Well, I've tested that code over and over. Nothing happens, the few times it did manage to load without error, its task was never done, it basically was a pile of bulk.
The code just isnt preforming its action, and if I modify the vegitation part, it only encounters errors. It usually gets replaced with the [ACTION player_action] seeing as the players script is Function player_action
That still wouldnt do what I need though.
This script doesnt act as a global script, it only seems to be able to act as a script to modify the buffer on one specific function, all objects tied to that function.
O_o
More a less, wouldnt a script work that resembled something like;
Code:
{
my.transparent=off;
my.flare=off;
}
(that doesnt actually do anything) There must be a more simplified command line for the zbuffer on a global status.