When scaling a panel, the result becomes very pixelated. Try turning on the nofilter flag for a model and look at it. You can easily see pixelation effects. The same happens with panels. Stretch a panel to 4x on each side, you simulate the exact effect when zooming in on an image in a graphics edittor (like MSPaint or the GIMP). Scaling to 2x should be the very highest you should go and 2x is only decent for when using a very high resolution where the pixels on the monitor are very small.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials