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Re: "MOSES" improved and bettar [Re: lostclimate] #83015
07/25/06 17:01
07/25/06 17:01
Joined: May 2005
Posts: 222
T
tek Offline OP
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tek  Offline OP
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T

Joined: May 2005
Posts: 222
Yes I am gonna try this

Re: "MOSES" improved and bettar [Re: tek] #83016
07/25/06 20:50
07/25/06 20:50
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Quote:


You can fix this by ungrouping the blocks and make the ones that dont match bigger so that they overlap eachother





Do NOT do this.
This is a bad way of level design in my oppinion.
Instead do NOT use CSG Subtract but build the doorways etc. by hand, its easy and won't end in such gaps.

So listen to what TheFanatik already said.
Thats the way to go.

keep it up its really coming along!

Re: "MOSES" improved and bettar [Re: Xarthor] #83017
07/25/06 22:54
07/25/06 22:54
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
It is a bad way,but its the only way if he doesnt want to re-construct the whole wall piece by piece (his door is arch)


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: "MOSES" improved and bettar [Re: EpsiloN] #83018
07/26/06 02:31
07/26/06 02:31
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
you dont have to have them over lap eachother, you just need to make sure they snap into place along the grid so the engine doesnt have a hard time redering them

Re: "MOSES" improved and bettar [Re: lostclimate] #83019
07/26/06 03:10
07/26/06 03:10
Joined: May 2005
Posts: 222
T
tek Offline OP
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tek  Offline OP
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Joined: May 2005
Posts: 222
I am working on the problem now thanks every1

I made a panel recently here is a pic of it.



on the game is there anything else you guys think I need to improve on ?
or you think I should add ?

I recently added hidden passages like in mario hidden places that you can go in.

I have a question I am gonna put that when I fall in the pyramid level not the part with the spike room but where you jump from platform to platform and get to the place of the hands well in the place where I have to jump in the platform I want to add like if I fall to the floor I get to a swamp place, I already have the swamp sound.
Is there anyway that when I touch the wide swamp area that I hear the swamp sound ?
I know how to play sound but aint sure like in a big place, like a wide area with swamp.

Last edited by tek; 07/26/06 06:20.
Re: "MOSES" improved and bettar [Re: tek] #83020
07/31/06 05:50
07/31/06 05:50
Joined: May 2005
Posts: 222
T
tek Offline OP
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tek  Offline OP
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Joined: May 2005
Posts: 222
hello everyone I just want to say that thanks to lostclimate I fixed the camera problem I was having, now when the Moses charactehr goes near a wall you dont see the outside of the map.
heres some pictures of it.





another demo is coming soon for anyone interested when I improve much more.

Re: "MOSES" improved and bettar [Re: tek] #83021
08/06/06 22:55
08/06/06 22:55
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
whos, this lostclimate person, good camera job.... lol

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