i don't understand exactly what you mean, but there's a known bug that makes entities with the same model go to the same frame, even though you animate them diferently. if that's what's happening, this information from the bugs list might help you:
Quote:
Some drivers display a wrong model frame when many models with the same mesh, but different animation frames are visible. This bug was reported to be fixed in the latest nVidia drivers. Workaround: for engine version 6.31.4 or earlier, set the entities' u or v parameters to a small value, like 0.1. For version later than 6.31.4, set the patch variable at 1.