Yes I think its possible you can use handles or entities I think
entity* action;
entity* action2;
action 1
{
if(F8 != pressed)
{
action = me;
rest of action...
}
}

action 2
{
if(F8 == pressed)
{
action2 = me;
rest of action
}

But i dont know If it works I think it wont but at least I tried
maybe learn a bit more about handels I think


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