no, not stretching a particle, this is very simple that code is above, it is the contribution, what i mean is what DaBro0zar is agreeing would be good, to have a image, not particle, streched between two verteces, i already tried changing the scale_x, scale_y, and scale_z, these do not work, how can you stretch an image properly. The reason i want this so bad is it would really save on fps and it would be better for collisions, because i'm using spark effects when my saber collides...