oops! hehe i totaly forgot they moved the origin point of sprites ( im still use to the older way where it was centered alogn the bottem edge

looks ok though with Filipe's fix
( you could use vec_lerp as it does the same thing in one line)
vec_lerp(sprite.x,vertex1.x,vertex2.x,0.5);
hope to see in in action sometime soon
Oh don;t forget, if your pod is moving then you will have to run all these things in a loop, since everything is moving the sprite has to keep up:)