@MJR_Corp: These pictures are not shaded. Therefore, all of the faces are not "blended" together, giving it a sharper effect. When shaded, the edges are not so sharp .

At first, I did have more poly's around the triger guard, but ~100 poly's went into just that, and I felt that was too much for something the player rarely sees. Therefore, I cut its poly budget.

Thank you, however, for the kind words.


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