How can I publish my 2D game without a WMB level? It doesn't use any so why should I have to include it (along with a big file size assocated with one with a single block in it with an all-white texture)? I wonder if I can create a bunch of 0-byte files to counter this....
Edit: I'm using version 6.31.4 for this (my 2D game only works in that version).
Last edited by ulillillia; 07/27/06 17:31.