Hi....
I am presently working to increase frame rate in my many projects...
I have figured out how to use USGS dem files as terrain in 3DGS...
The files are rather large so I really appreciate the new chunking option...
When I apply my forest code and through script, drop down thousands of trees, my frame rate goes to heck... Please tell me if there is a way to surround the "player with a sphere that omits vertice trace beyond the sphere???
I presently use a great deal of standard 3DGS code to maintain a good frame rate. I also use the LOD concepts...But I need more power... ie: less objects rendered at varying distances...Please advise
Thanks
Paul

FPS and LOD w/ Huge Terrains
single choice
Votes accepted starting: 07/28/06 18:52

"Newbie" Grrrrr...
I have been to darn busy work'n and not post'n
I invite you to see:
www.terrsame.com