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I don't think grouping your trees into one model is the answer, simply because they will surround the player, and if any one of them is within the view the whole lot will get sent for rendering.
I've tested this. Try placing a 500 ten-poly models into the view. Then try placing a single 5000-poly model into the view and you'll notice a considerable difference in performance. If you've used my benchmark tester program (on the Gamestudio download page), you'll know what I mean 256 entities and 10 polies is about as slow as 4 entities at 5000 polies. I've provided the option to set these to whatever you want.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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