Also, assign the my.dynamic = off instruction to an entity that doesn't move or otherwise have any actions (such as wall or nonanimated decorative object). Things imported in WED (both entities and terrains) seem to be dynamic by default. For this, all you need to do is add and assign this one-line action (more lines if you want to assign a pointer to it):

Code:

action make_not_dynamic
{
my.dynamic = off;
}



This has little effect with low-poly models and terrains.

Edit: left out some details.

Last edited by ulillillia; 08/05/06 08:31.

"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials