That's otherwise the same system I use for LOD - using vec_dist to find the distance. Instead, the invisibile flag is used for objects in the same position as it's much faster. ent_morph uses the hard drive and is very slow. With this sort of system, you get far more flexibility with LOD than what the engine has built-in, far more.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials