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Creating your own textures #83671
07/29/06 00:56
07/29/06 00:56
Joined: Jul 2006
Posts: 16
H
Harrybot Offline OP
Newbie
Harrybot  Offline OP
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H

Joined: Jul 2006
Posts: 16
How do you create your own textures to put into your levels?

Re: Creating your own textures [Re: Harrybot] #83672
07/29/06 00:59
07/29/06 00:59
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
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Rad_Daddy  Offline
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Joined: Feb 2006
Posts: 371
New England
Well, there are several different ways...

If you mean literally how do you creat them, use a program like GIMP, Photoshop, PSP, or if your desperate, Paint.

If you mean how do you import them into WED, then it is simple. Open up WED, start your project, and click on Texture>Texture Manager. Then, select add folder, and browse for the folder that holds your textures. After that, just hit ok, and your textures are in WED!


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: Creating your own textures [Re: Rad_Daddy] #83673
07/29/06 01:09
07/29/06 01:09
Joined: Jul 2006
Posts: 16
H
Harrybot Offline OP
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Harrybot  Offline OP
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Joined: Jul 2006
Posts: 16
What size do textures have to be how many pixels?

Re: Creating your own textures [Re: Harrybot] #83674
07/29/06 01:32
07/29/06 01:32
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Anything with a width or height of 8, 16, 32, 64, 128, 256, 512, 1024, 2048, or 4096. They can be mixed and matched. Above 1024 on a given side is not recommended unless mipmaps are used. 256x256 texture sizes have the fastest rendering speed.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Creating your own textures [Re: ulillillia] #83675
07/29/06 23:49
07/29/06 23:49
Joined: Jul 2006
Posts: 16
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Harrybot Offline OP
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Harrybot  Offline OP
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Joined: Jul 2006
Posts: 16
How do you make the texture not spaced out becuase when i run my level it makes some of the textures look nothing like how they should look

Re: Creating your own textures [Re: Harrybot] #83676
07/30/06 00:27
07/30/06 00:27
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
?? What do you mean by "spaced out"?


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Creating your own textures [Re: ulillillia] #83677
07/30/06 00:55
07/30/06 00:55
Joined: Jul 2006
Posts: 16
H
Harrybot Offline OP
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Harrybot  Offline OP
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Joined: Jul 2006
Posts: 16
the textures are not the way they should look, they look shiny and they should look striped

Re: Creating your own textures [Re: Harrybot] #83678
07/30/06 01:52
07/30/06 01:52
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I'm still not fully sure, but given the shiny, it's a big clue. The likely cause is that you have the Sun enabled. Add this to your script, within the main function after the level_load instruction:

sun_light = 0; // disable the sun


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Creating your own textures [Re: ulillillia] #83679
07/30/06 14:33
07/30/06 14:33
Joined: Jul 2006
Posts: 16
H
Harrybot Offline OP
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Harrybot  Offline OP
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Joined: Jul 2006
Posts: 16
I don't know how to do that, and i don't thin it's the sun becuase one of the textures worked fine. Should i take a picture of it?

Re: Creating your own textures [Re: Harrybot] #83680
07/30/06 14:45
07/30/06 14:45
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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cartoon_baboon  Offline
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Joined: Feb 2006
Posts: 616
Netherlands
Pics always help.

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