Too big? What do you mean by that? Taking up too large of space? Too big of texture pixels? Use the scale_x and scale_y values for the block's properties (right-click > properties), and set it from there. Anything below 0.25 for the texture scale is not recommended. It may seem like a 256x256 surface, but scaling it to 0.25 makes it seem more like a 1024x1024 surface. For anything higher, you're better off using models instead (let alone 50 times faster rendering and numerous other advantages).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials