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Re: Cubemap normalization
[Re: Alexander Esslinger]
#83755
08/07/06 12:16
08/07/06 12:16
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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If it really works like a sky box then it must be right, behind, left, front, down and up. At least this is the order when I create sky cubes for Gamestudio.
Models, Textures and Games from Dexsoft
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