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Ok, first of all, I thought 16quants actually equaled a foot, or an inch, or something...




This is the typical setting for a shooter game suggested in the manual. Space games could have 1 quant being 10 miles and a game where you're playing as bacteria could have 10 quants being a micrometer. This depends entirely on your game.



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Also, why have different scales for indoor and outdoor environments? That would create confusion for me.




It may seem confusing, but if you understood the nature of my game and the story, you'd understand the reasoning for it.



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Finally, how do you measure how large something is, in quants? I have never seen a measuring tool in MED or WED, and there is no way Im counting how many pixles my mouse moves to make the model .




There are two main ways. The first is to take the positions of two vertices you're after and apply the 3D distance formula to find the distance between them. The second method, and less precise than the first, is to use the graphs, but for distances going at odd angles, you'll still need the 3D distance formula. The second method works best when you use snapping. The third method, of which only works with blocks or the entity as a whole, is the object's properties and the bounds listed in the properties dialog (within WED only).

The 3D distance formula is this:

((xpos1-xpos2)^2 + (ypos1-ypos2)^2 + (zpos1-zpos2)^2)^0.5

1 represents the source point and 2 is the target. Then it's just the X and Y positions from there. You may note a similarity to the pythagorean theorum:

a^2 + b^2 = c^2 or (a^2+b^2)^0.5=c after solving for C.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials