Awsome Ulillillia, nice to know somebody has my back. Thanks for the detailed answer, will use the formulas posted to figure out distance. However, I feel there should be a tool that calculates distance for you between two vertecies.
For example, you select one side of a triangle, and the program calculates the length of that line, between the two vertecies, using that formula.
In pro fabrication programs, such as Autodesk Inventor (along the same lines as AutoCAD), the scaling system is so much more robust than in any game engine Ive ever seen. You can constrain, measure, and do all sorts of calculations based on position and other measurements. I am sure you could do it in Gamestudio, but you would never reach the accuracy you do in Inventor, simply because you have to do it by hand. I understand that they are two seperate programs used for seperate things(kinda), but I feel it would be a helpful feature in game design.
Again, thanks for the answer, Ill apply this as soon as the Design Doc is finished

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Raddaddy