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Re: female game character / new shots [Re: Machinery_Frank] #83904
08/22/06 10:19
08/22/06 10:19
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
hi,

wow good work!
I like her , she looks so evil! sweet

But one thing I disslike on her.
Please delete the "monokel" or spend more polys to that thing.

griller


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: female game character / new shots [Re: gri] #83905
08/22/06 17:36
08/22/06 17:36
Joined: Jul 2005
Posts: 366
eleroux Offline
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eleroux  Offline
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Joined: Jul 2005
Posts: 366
Congratulations on this work! I think is excellent.

I agree to some point to the proportions issue.

I think proportions don't always have to be the same. It's incredible how the little differences between one or another humanoid can give him/her a different personality: lower or higher mouths, eyebrows...

But in this case, breasts DO seem lower than one could expect from a cool chick The personality in this case is of an older/ uglier woman.

Fortunately, 3d model adjustments are a lot easier than breast surgery.

Re: female game character / new shots [Re: Machinery_Frank] #83906
08/22/06 23:02
08/22/06 23:02
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
Hey Frank. Looks like you have some great stuff going on. Your drawings are coming along very nicely and the facial proportions seem right to me. Are you drawing from still images? If so you may want to visit the life drawing thread at cgtalk.com where they have a free workshop -they post an image and you draw it and it gets useful critique. If you have live people to draw that is also very helpful.

My only suggestion would be to look for the detail around the eye, mostly below it. You seem to be working out the structure above the eye a little, the eye itself is a tiny bit flat but I can see where you are working that out as well but the triangle between the lower half of the eye, the nose and the cheekbone is too flat, no structure -if you know what I mean.

I don't have any full face online but here is my wife's eye in charcoal

http://stormvisions.com/gallery/main.php..._serialNumber=3

For me it was really helpful to draw from life and also to study a little anatomy to understand what is beneath the skin. If you can find a book showing muscles and bones in the face and remember them when you draw it will help you stretch skin over real structure.

Your work is always awesome.

Last edited by bupaje; 08/22/06 23:17.

Find me at: |Stormvisions| Twitter|
Re: female game character / new shots [Re: bupaje] #83907
08/23/06 13:25
08/23/06 13:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thank you all.

Bupaje: Your charcoal eye looks fantastic. Thanks for the great amount of hints.


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Re: female game character / new shots [Re: Machinery_Frank] #83908
09/01/06 07:27
09/01/06 07:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Posts: 7,121
Potsdam, Brandenburg, Germany
Here is a new sketch that I created yesterday (in 4 hours) that could become a 3d face:



Frank


Models, Textures and Games from Dexsoft
Re: female game character / new shots [Re: Machinery_Frank] #83909
09/01/06 07:47
09/01/06 07:47
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
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BlueBeast  Offline
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Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
If you redo the breasts, just don't make them the unrealistic torpedoes that Lara Croft has She's more a characterization, it it appears you're looking for something a bit more realistic!

Nice work, I like the shadows/lighting in the level too!

Jason


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Re: female game character / new shots [Re: BlueBeast] #83910
09/01/06 11:04
09/01/06 11:04
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
klasse, wie ich sehe übs du fleißig Wischst schon wie Doud Die Haare hätte ich liniearer gemacht, nicht so flächig. Auch wenns ein 3D model werden soll wo die Haare ja Flächen sind, die Textur ist ja dann wieder haarig.


:L
Re: female game character / new shots [Re: Machinery_Frank] #83911
09/01/06 13:25
09/01/06 13:25
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
great sketch...of course the eyelashes seem to be spaced differently on each eye, but thats a minor detail considering that this is obviously a study.

I like the sketch very much though, and I think it looks great overall. It is better than I can do currently.

Re: female game character / new shots [Re: NITRO777] #83912
09/01/06 13:51
09/01/06 13:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Nitro and ExCiter.


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