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Re: female game character [Re: NITRO777] #83894
08/01/06 16:51
08/01/06 16:51
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
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JimFox  Offline
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Joined: Aug 2002
Posts: 673
Las Cruces, NM
I am going to have to go with NITRO. The UV map looks exceptional. Your polycount is on the high side, but you can get away with that for a few main models-- even on low end machines.
Nice job.
Regards,


Jim
Re: female game character [Re: JimFox] #83895
08/02/06 07:20
08/02/06 07:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Nitro and JimFox for the comments. I appreciate that.


Models, Textures and Games from Dexsoft
Re: female game character [Re: Machinery_Frank] #83896
08/05/06 12:09
08/05/06 12:09
Joined: Oct 2003
Posts: 246
A
Alberto Offline
Member
Alberto  Offline
Member
A

Joined: Oct 2003
Posts: 246
Frank G

In my opinion it is exceptional but I am a poor artist
Just as a matter of curiosity
Are you also a good artist by hand ?
I wonder because I never tried to tackle 3D modelling, assuming it is beyond my possibility
Thanks in advance

female game character / new shots [Re: Alberto] #83897
08/07/06 07:14
08/07/06 07:14
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks again to you all.

I created a first texture for the model and added a few details (headset, bags, belt).

Here is a first in-game impression of her in gamestudio with sphere plugin:







And here are a few rendered images:












Alberto:
This is my second attempt to create a female character from scratch. I learn every time when I try it. And I started to improve my 2d capabilities a few months ago. I attend a painting course now and did a lot of sketches, practice proportions and compositions. So I hope to get better every week.
I learn alot of details from sketching. Ears, eyes, faces. There is allways a detail that I do not know so far.

By the way:
I want to start the animation process this week.


Models, Textures and Games from Dexsoft
Re: female game character / new shots [Re: Machinery_Frank] #83898
08/07/06 07:32
08/07/06 07:32
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
your scene looks like last AAA games

the face of the girl is too rought, too hard, she's really bad ?
for hair texturing i'll give you a cool link

Re: female game character / new shots [Re: TheExpert] #83899
08/07/06 10:43
08/07/06 10:43
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Your model looks great, but hase some proportion issues.

I made this little picture to see, what causes the partially strange look.



The breast of your model seems to be to far below the point where you expect it to be. The reason actually is the hip which is much too high for both, cute or realistic styles. I expect you want to have a realistic style (head size fits better).
Thus you'd have to decrease the leg's length and increase waist height to get better proportions.

Just use the red lines to compare, they all have the distance of one head-size to each other.

Thus if you count them through, your model is a combination of cute and realistic styles. The body fits the cute style in "heads" combined with the leg length of the realistic style in "heads".


But it looks really good so far!






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: female game character / new shots [Re: ShoreVietam] #83900
08/07/06 11:14
08/07/06 11:14
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Wow. Thanks. That is a fantastic response. I will lower the hip a bit and decrease legs accordingly to change this issue.


Models, Textures and Games from Dexsoft
Re: female game character / new shots [Re: Machinery_Frank] #83901
08/21/06 08:42
08/21/06 08:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I practiced sketching to enhance my modelling capabilities. Here are some of my latest results:



I learned a lot about the "terrain" of the face and hope to put all this into my future textures and 3d models.

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: female game character / new shots [Re: Machinery_Frank] #83902
08/21/06 19:42
08/21/06 19:42
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
1, she looks like she's puckering up, like she ate a warhead and can't take the heat

2, yeah, the breasts are somewhat low.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: female game character / new shots [Re: anonymous_alcoho] #83903
08/22/06 05:51
08/22/06 05:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

1, she looks like she's puckering up, like she ate a warhead and can't take the heat




Sorry. Maybe this is because of my English but for me this sounds crazy like you had a drink again although you wanted to stay away from this dangerous stuff


Models, Textures and Games from Dexsoft
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