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Re: female game character
[Re: NITRO777]
#83894
08/01/06 16:51
08/01/06 16:51
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Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
User
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User
Joined: Aug 2002
Posts: 673
Las Cruces, NM
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I am going to have to go with NITRO. The UV map looks exceptional. Your polycount is on the high side, but you can get away with that for a few main models-- even on low end machines. Nice job. Regards,
Jim
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female game character / new shots
[Re: Alberto]
#83897
08/07/06 07:14
08/07/06 07:14
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks again to you all. I created a first texture for the model and added a few details (headset, bags, belt). Here is a first in-game impression of her in gamestudio with sphere plugin:    And here are a few rendered images:      Alberto: This is my second attempt to create a female character from scratch. I learn every time when I try it. And I started to improve my 2d capabilities a few months ago. I attend a painting course now and did a lot of sketches, practice proportions and compositions. So I hope to get better every week. I learn alot of details from sketching. Ears, eyes, faces. There is allways a detail that I do not know so far. By the way: I want to start the animation process this week.
Models, Textures and Games from Dexsoft
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Re: female game character / new shots
[Re: TheExpert]
#83899
08/07/06 10:43
08/07/06 10:43
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
Expert
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Expert
Joined: Jul 2002
Posts: 2,002
Europe
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Your model looks great, but hase some proportion issues. I made this little picture to see, what causes the partially strange look.  The breast of your model seems to be to far below the point where you expect it to be. The reason actually is the hip which is much too high for both, cute or realistic styles. I expect you want to have a realistic style (head size fits better). Thus you'd have to decrease the leg's length and increase waist height to get better proportions. Just use the red lines to compare, they all have the distance of one head-size to each other. Thus if you count them through, your model is a combination of cute and realistic styles. The body fits the cute style in "heads" combined with the leg length of the realistic style in "heads". But it looks really good so far!  
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Re: female game character / new shots
[Re: Machinery_Frank]
#83901
08/21/06 08:42
08/21/06 08:42
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I practiced sketching to enhance my modelling capabilities. Here are some of my latest results:  I learned a lot about the "terrain" of the face and hope to put all this into my future textures and 3d models. Regards, Frank
Models, Textures and Games from Dexsoft
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Re: female game character / new shots
[Re: Machinery_Frank]
#83902
08/21/06 19:42
08/21/06 19:42
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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1, she looks like she's puckering up, like she ate a warhead and can't take the heat  2, yeah, the breasts are somewhat low.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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