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Re: female game character / new shots
[Re: Machinery_Frank]
#83904
08/22/06 10:19
08/22/06 10:19
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi, wow good work! I like her  , she looks so evil! sweet But one thing I disslike on her. Please delete the "monokel" or spend more polys to that thing. griller
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: female game character / new shots
[Re: gri]
#83905
08/22/06 17:36
08/22/06 17:36
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Joined: Jul 2005
Posts: 366
eleroux
Senior Member
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Senior Member
Joined: Jul 2005
Posts: 366
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Congratulations on this work! I think is excellent. I agree to some point to the proportions issue. I think proportions don't always have to be the same. It's incredible how the little differences between one or another humanoid can give him/her a different personality: lower or higher mouths, eyebrows... But in this case, breasts DO seem lower than one could expect from a cool chick  The personality in this case is of an older/ uglier woman. Fortunately, 3d model adjustments are a lot easier than breast surgery.
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Re: female game character / new shots
[Re: Machinery_Frank]
#83906
08/22/06 23:02
08/22/06 23:02
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
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Expert
Joined: Aug 2002
Posts: 2,692
California, USA
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Hey Frank. Looks like you have some great stuff going on. Your drawings are coming along very nicely and the facial proportions seem right to me. Are you drawing from still images? If so you may want to visit the life drawing thread at cgtalk.com where they have a free workshop -they post an image and you draw it and it gets useful critique. If you have live people to draw that is also very helpful. My only suggestion would be to look for the detail around the eye, mostly below it. You seem to be working out the structure above the eye a little, the eye itself is a tiny bit flat but I can see where you are working that out as well but the triangle between the lower half of the eye, the nose and the cheekbone is too flat, no structure -if you know what I mean. I don't have any full face online but here is my wife's eye in charcoal http://stormvisions.com/gallery/main.php..._serialNumber=3 For me it was really helpful to draw from life and also to study a little anatomy to understand what is beneath the skin. If you can find a book showing muscles and bones in the face and remember them when you draw it will help you stretch skin over real structure. Your work is always awesome.
Last edited by bupaje; 08/22/06 23:17.
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Re: female game character / new shots
[Re: Machinery_Frank]
#83909
09/01/06 07:47
09/01/06 07:47
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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If you redo the breasts, just don't make them the unrealistic torpedoes that Lara Croft has  She's more a characterization, it it appears you're looking for something a bit more realistic! Nice work, I like the shadows/lighting in the level too! Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: female game character / new shots
[Re: BlueBeast]
#83910
09/01/06 11:04
09/01/06 11:04
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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klasse, wie ich sehe übs du fleißig  Wischst schon wie Doud  Die Haare hätte ich liniearer gemacht, nicht so flächig. Auch wenns ein 3D model werden soll wo die Haare ja Flächen sind, die Textur ist ja dann wieder haarig.
:L
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