Hallo aztec,
hast Du Dir so etwas in der Art vorgestellt?
var snake_speed[3] ;
entity* snak;
function camera_snake()
{
camera.x = snak.x;
camera.y = snak.y;
camera.z = snak.z +300;
camera.tilt = -90;
}
action snake
{
snak = me;
while(1)
{
camera_snake();
if (key_cul == on)
{
my.pan += 90;
}
if (key_cur == on)
{
my.pan -= 90;
}
snake_speed = 10 * time;
move_mode = use_box;
result = ent_move (snake_speed, nullvector);
while (key_cul == on || key_cur == on) {wait(1);}
wait(1);
}
}