I've got a WMB entity in my game that is transparent, that I want the player to be able to walk through without any collision at all. However, when I set the block to 'passable' the effect of wading in water is achieved, which I don't want. I'm basing my scripts on the template scripts, and deleting what I don't need, but at the moment I haven't touched any of the collision detection or movement or gravity parts of the scipts. Does anyone know how to solve my problem?

Thanks in advance