Thanks MK_1, this shader from the wiki works:
Code:
material right_alpha_mat
{
effect =
"
technique right_alpha1
{
pass p0 {zWriteEnable=true; alphaTestEnable=true;}
}
";
}
action right_alpha_acc
{
my.material = right_alpha_mat;
my.dynamic = off;
}
The edges are a bit rough, but the sorting problems are gone without needing to redo the UVs and textures.