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- too much texts to read, too small font sizes and a really boring font type(it looks like a DOS game from 1990, we live now in 2006!) -- use TrueTypes instead they are flexibler,easier to develope and are looking much better MUCH more professional, use more different font colors
Truetype fonts aren't really an option. The reason is getting word wrap to function properly. With an even-width font, this is easy to do as I just count characters and insert line feeds as needed. Plus, there doesn't seem to be a way to create TTF files, let alone having users install the fonts in their fonts directory. Since there isn't a way to dynamically change the font color of bitmap fonts, I'm unable to do this as well.
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- not the best key setting, use buttons to click on sth. instead of keys
I could add a way in the menus to change what keys do what - a key configuration.
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Maybe I get time to test your game, but it's really complex. Keep it up, and improve your game.
I have numerous new enhancements planned, a good chunk of which (such as using slopes or pitched gliding) require using floats and doubles to work around the accuracy and range problems with the var. Otherwise, I'd have to use frustratingly complex algorithms to do the same. When Lite-C is available, I'd almost certainly add many of these.
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ps: Do you know LittleFighter2? This is a 2d game too, but with a better gfx and animations. Maybe you can have a look on it.
Nope. I never heard of it.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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