This is still only the beginning of this game though. The next update has numerous new features planned for it, the two biggest being traffic and an enhanced character (with 3D lighting effects and over twice the size with a much better and more realistic-looking shape). Further into the future, there'll be slopes, pitched gliding (pitch up and down while gliding), objects you can jump on, and maybe even customizable time control. All these elements require Lite-C so I can use floats and doubles. I'm adding whatever I can at the moment.
This is the full list of future plans.
As to fonts, the only one that even seems suitable is Courier New as it's even width, unless there's a way to using wordwrap to 512 pixels, 256 pixels, etc. of non-even-width text (I'd like to use either Arial or Verdana). Like with entities where you can set ambient_red, ambient_green, and ambient_blue, this would be especially useful for texts so bitmap fonts can have their colors dynamically altered. Set it to 255 for red, 128 for green and 0 for blue gives orange text. It works best when the color of the text is true white.
I use GIMP to make all my stuff with. Adobe Photoshop costs double what my spending limit even allows and I otherwise don't have the money for the cheaper Paintshop Pro either.
As to visual elements, I could add such things (and post them in my future plans list). The more requests I get, the higher my motive gets and the higher the chance of implementing it and sooner, provided that the var doesn't get in the way.
From my website's statistics, I've noticed that there have been 24 downloads since the start of this month. The number of completed downloads, that I don't know.
Edit: I just added the visual, clickable user interface feature to my future plans list.