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From what I see, is that you put the demo out at the same time you did the full game. This is pretty risky, and this assumes that customers like the demo that you have now. This demo should be out to the public say for a month before you actually sell the full game. As perfect as you think your game is, not everyone else has that understanding of your game, and I honestly think there is a small niche of who would buy this game as it is now.




I haven't been able to even release the full game yet. The reason is account activation issues with Regnow. Several users like the game in some ways but think the UI is a little low. I recently added enhancements to it to my future plans list. Unlike most games, this game will be continually modified with updates continually released. The updates are free within a version. This is just the first release though. The next release, 2.5, will be a free update anyway.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials