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Re: The Supernatural Olympics - project release [Re: Lost] #84349
08/04/06 11:56
08/04/06 11:56
Joined: Nov 2004
Posts: 888
B
beegee Offline
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beegee  Offline
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B

Joined: Nov 2004
Posts: 888
To the fonts, there is a code out there which checks the pixel width of TrueType-Texts.

To LittleFighter2, check out this link, click on "Snapshots" and watch out the screens. http://www.lf2.net/

I can't believe that you don't know anything about this game. Because this game is the best 2d fighting game ever.

ps: I'm happy about that you are very interesting in improving your game. Keep it up! And after all your game will make much more fun. Question: Has your game a 2-player mode?


mfg beegee


Fratch - Newer statistics panel for GameStudio
Re: The Supernatural Olympics - project release [Re: beegee] #84350
08/04/06 12:16
08/04/06 12:16
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
That's probably why - it's a fighting game - too much violence. My game is violence-free. There is no 2-player mode in my game - I have no way to test it as no one around me is even interested in it (they're not gamers or, in the case of my sister, not interested in the genre). Multiplayer isn't my thing either.

I've had intentions on improving it since something like version 2.1 was around and since 2.3 started for sure.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: The Supernatural Olympics - project release [Re: ulillillia] #84351
08/04/06 12:48
08/04/06 12:48
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,440
Red Dwarf
Quote:

I don't know C/C++ - it looks too confusing with the strange syntax used, and there doesn't seem to be any functions from looking at some sources.




Try C#, its pretty similar to C-Script and very easy to understand and learn.
And there ARE functions to look at sources.
You just have to put some more logics to C#, but you have more than enough for that.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #84352
08/04/06 14:52
08/04/06 14:52
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Finland
C# is easy, but not _so_ powerful. C is the best, but I prefer C++.

(the most powerful, of course, is Binary.. but I doubt you can use it )


"Yesterday was once today's tomorrow."
Re: The Supernatural Olympics - project release [Re: Inestical] #84353
08/04/06 17:57
08/04/06 17:57
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Joined: Mar 2005
Posts: 514
Brazil
well

Good job, Ulillillia.

Re: The Supernatural Olympics - project release [Re: Inestical] #84354
08/04/06 18:46
08/04/06 18:46
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Posts: 7,440
Red Dwarf
Quote:

(the most powerful, of course, is Binary.. but I doubt you can use it )




01101111 01101101 01100111 00100000 01101111 01100110 00100000 01100011 01101111 01110101 01110010 01110011 01100101 00100000 01101001 00100000 01100011 01100001 01101110 00100000 01110111 01110010 01101001 01110100 01100101 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01111001 01101111 01110101 00100000 01101110 01101111 01101111 01100010 00100000 01101100 01101111 01101100 00100000 01110111 01110100 01100110 00100000 01101111 01101101 01100111 00100000 01101111 01101011 00100000 01101010 00101111 01101011


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #84355
08/05/06 07:59
08/05/06 07:59
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Posts: 3,815
Finland
Quote:

Quote:

(the most powerful, of course, is Binary.. but I doubt you can use it )




01101111 01101101 01100111 00100000 01101111 01100110 00100000 01100011 01101111 01110101 01110010 01110011 01100101 00100000 01101001 00100000 01100011 01100001 01101110 00100000 01110111 01110010 01101001 01110100 01100101 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01111001 01101111 01110101 00100000 01101110 01101111 01101111 01100010 00100000 01101100 01101111 01101100 00100000 01110111 01110100 01100110 00100000 01101111 01101101 01100111 00100000 01101111 01101011 00100000 01101010 00101111 01101011




*krhm* to create fully working game... that is just few lines


"Yesterday was once today's tomorrow."
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #84356
08/05/06 08:10
08/05/06 08:10
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
01101111 01101101 01100111 00100000 01101111 01100110 00100000 01100011 01101111 01110101 01110010 01110011 01100101 00100000 01101001 00100000 01100011 01100001 01101110 00100000 01110111 01110010 01101001 01110100 01100101 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01111001 01101111 01110101 00100000 01101110 01101111 01101111 01100010 00100000 01101100 01101111 01101100 00100000 01110111 01110100 01100110 00100000 01101111 01101101 01100111 00100000 01101111 01101011 00100000 01101010 00101111 01101011 =

6f 6d 67 20 6f 66 20 63 6f 75 72 73 65 20
69 20 63 61 6e 20 77 72 69 74 65 20 69 6e
20 62 69 6e 61 72 79 20 79 6f 75 20 6e 6f
6f 62 20 6c 6f 6c 20 77 74 66 20 6f 6d 67
20 6f 6b 20 6a 2f 6b =

omg of course i can write in binary you noob lol wt* omg ok j/k

* I replaced this character because it represents a bad word, but is the sixth letter of the alphabet in lower case form

I could convert from hex to this string four times faster than the binary to hex, but this is offtopic. I see this often when editting WAV files and checking that the save file has saved properly.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: The Supernatural Olympics - project release [Re: ulillillia] #84357
08/05/06 14:13
08/05/06 14:13
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
you could just have used the leetkey plugin...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #84358
08/05/06 20:50
08/05/06 20:50
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Good to see your game has reached the finished status, good luck with selling it.

Quote:

I could convert from hex to this string four times faster than the binary to hex, but this is offtopic. I see this often when editting WAV files and checking that the save file has saved properly.




That's scary hehehe

Cheers


PHeMoX, Innervision Software (c) 1995-2008

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