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Congratulations ULI! A finished GS project is hard to find in any genre!
I know if you had to do it over, it would be a different project alltogether. But I imagine you've learned a lot, and you wish this project would wholly represent the skills you've accquired over this time. That's OK this project is still good for what it is, and your next will be even better!
Awesome ULI, I'm very proud of you!!!!!!
Jason
It's history dates back to late 2001 when I first started making 3D-like animated GIFs. Over time, I've learned new techniques and made more mathematical discoveries. The development of it actually started when I wrote an article on my website on how I make my 2D animations. I made a very simple program that helps explain what scaling is and what effect it has. It had very simple graphics, but was sufficient in most cases. From a google image search, I saw screenshots of my old program and wanted to improve on the concept and it eventually turned into a game. Read the version history in full in the manual for further details (and my blog). I have one last obstacle with Regnow to deal with and I'm good to go for releasing the full version at $12.95 per license. Since it's the weekend (I hate weekends!), I'll likely have to wait until Monday before I get a response then the 1 to 2-day processing time for the full edition of the game to be released. You should see the new version of the player character. When I finished the the lighting effects of the standing phase, I was amazed at how 3D it appeared. This is targetted for the 2.5 update. There'll be other enhancements as well.
Now, if only I had a reliable way to UV map my models, I'd get going on my 3D game. Without it, I have negative motive.
I checked my website's statistics as well - 420 downloads of the free edition already (since August 1, 2006)! Wow!
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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