Hi
It looks like a great product. But the demo needs instructions in the zip file on how to use it. What can the demo do that the full version cannot?
I noticed in the example block file that the columns and arches are already broken up into convex pieces. Can you put more information on how this tool can break up things into convex pieces? Another important feature would be to do what Ventilator's great maya tool does: export the wmp, then build the wmb (you can do this outside of WED), and then execute it. All this can be done without opening WED. This saves a LOT of time and would make a great difference. Also adding a button to launch MED and SED from the menu would be a good idea. That's how I've got mine set up using Ventilator's tool.
Whenever I try to export a block from the demo it just says "Syntax Error" in the script line. Why? Here's the output from the script editor:
CreatePolygonCube;
polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -tx 1 -ch 1;
// Result: pCube1 polyCube1 //
// Error: m3_demo_edit()(); //
// Error: Syntax error //
// Error: m3_demo_edit()(); //
// Error: Syntax error //
// Error: m3_demo_edit()(); //
// Error: Syntax error //
// Error: m3_demo_edit()(); //
// Error: Syntax error //
I sent an email about this to support a few weeks ago but never heard back. I just sent off another one. Any ideas?
But this does have an easier-looking learning curve, and has a few very nice features, especially the block support (especially if it will automatically break up concave surfaces), wysiwig on the lights and paths-from-curves. Though really we are all waiting for a better lightmapping solution than the one provided by blocks. I guess I wouldn't really want to make much out of blocks in my levels.
If you really wanted to make this a killer program, it would be amazing to implement a way to make multi-uv shader lightmaps on MDL entities like in the lightmaps thread on forum right now.
For now, I am working with Ventilator's OBJ->A6 tool because it's free, stable, custom made and builds/runs the level quick and easy. And its just one click in Maya to running in A6.