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Re: Human character model [Re: sPlKe] #84387
08/03/06 15:45
08/03/06 15:45
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline OP
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Excessus  Offline OP
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Joined: Jan 2004
Posts: 2,013
The Netherlands
Thanks for your comments.

Yes, the proportions seem to be the main problem.. I should have noted that it isn't the goal to create a very realistic model. Nevertheless, I think we might have to rethink the artstyle, and choose either strictly realistic or overdo the proportions a bit more so the proportions cannot be mistaken for bad modelling. I'm thinking big hands, big feet - fable style.

The head was modelled from reference photos but I see what you mean, Frank. It might also be because the texture has a smooth-skin texture on the head which doesn't look very natural but there will be several hair models that fit on the head, this isn't anywhere near the final look.

Oh and anonymous_alcoholic, ofcourse I don't want to have only stereotypical muscular-superhero models in my game so I think my next work will be inspired by this one: Image

BTW, apparently some people don't apreciate me posting here since I got rated down, lol.

Last edited by Excessus; 08/03/06 15:51.
Re: Human character model [Re: Excessus] #84388
08/03/06 17:01
08/03/06 17:01
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

BTW, apparently some people don't appreciate me posting here since I got rated down, lol.




Really. That is not very fair.

Actually you could ignore rating at all but I also do not understand it.


Models, Textures and Games from Dexsoft
Re: Human character model [Re: Machinery_Frank] #84389
08/03/06 17:50
08/03/06 17:50
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I wouldn't worry too much about the proportions. Not every living person has the same perfect proportions, and it looks fine as is. Some people have "too short" legs...some people have too long this and that. If the proportions are always perfect, there's something wrong. I say go against the grain and make it look the way you want it to look and what feels right for you and whatever you're working on. To hell with proportions.


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Re: Human character model [Re: Excessus] #84390
08/03/06 18:02
08/03/06 18:02
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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Joined: Sep 2003
Posts: 4,959
US
put it in the engine, see how it renders before messing with the shape. models usualy do end up looking differnt then from any pre visual view from a modeler program

Re: Human character model [Re: Grimber] #84391
08/04/06 06:52
08/04/06 06:52
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Quote:

put it in the engine, see how it renders before messing with the shape. models usualy do end up looking differnt then from any pre visual view from a modeler program




This is especially true when it comes to how the textures show in game. It depends on how your doing your lighting(bloom, standard, materials, ect.). As for the model, I think it looks pretty darn good. Don't really see any portportion issues, theres alot of people whom are small and really skinny, all depends I guess.

btw - it does kinda have a fable look to it.


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Re: Human character model [Re: Excessus] #84392
08/05/06 17:56
08/05/06 17:56
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
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anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
Quote:

Oh and anonymous_alcoholic, ofcourse I don't want to have only stereotypical muscular-superhero models in my game so I think my next work will be inspired by this one: Image




I didn't mean that he had to look like the incredible hulk, just like a healthy, well fed human being, unless of course, he's suppose to be real thin for some reason.

You know, a friend of mine has that same shirt!


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Human character model [Re: anonymous_alcoho] #84393
08/07/06 10:48
08/07/06 10:48
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
Beside the proportion stuff that has already been mentioned he looks quite good so far!






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Human character model [Re: Excessus] #84394
08/07/06 11:22
08/07/06 11:22
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
BTW, how many faces do you use?

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