Quote: It doesn't work with the templates and it doesn't work with my own script. What exactly do you mean with defining the sounds? Of course I make the engine load them with the sound keyword, if you mean that. I have found out now, that the play_sound function and snd_play with balance set to 0 work, if the same sound was played with a balance value away from 0 before and no other sound was played in the maintime.
Ok.. I really have nothing to go on here without seeing what your doing and how your trying to do it.
Are you trying to have a sound played in a level or is it more of an event triggered sound?
If you could give me an explantion of "exactly" what your trying to do and how your doing it in the script.... well it would be helpfull to diagnose what the problem is...