so, what to do?
my material is named "cylinder1_sep4_" (wings3d output name). it contains a bmp (intern file) with 512² in size.
the shader refers to entSkin1 and mtlSkin1.
how can I
a) access the material in c-script to define the mtlSkin there [material cylinder1_sep4_{etc.;} with automaterial=2 didn't work for me]
b) name the texture in the shader that the texture is found [exchanging <entSkin1> with <cylinder1_sep4_> wasn't working either]
the a) is the most important, if i get this i could use external textures only... would solve it as well.
would it help if i'd upload the model? the fx file is the one provided in AUM 5x (bump specular with sun only).
thanks for caring about this.