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Re: MED FX / fx to multitex models
[Re: jcl]
#84436
08/04/06 19:09
08/04/06 19:09
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Joined: Jun 2005
Posts: 4,875
broozar
OP
Expert
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OP
Expert
Joined: Jun 2005
Posts: 4,875
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Quote:
Assigning materials is described in the manual. You do not need automaterial unless your entity has no action. There are 4 entity and material textures, <entSkin1>..<entSkin4> and <mtlSkin1>..<mtlSkin4>.
i read this part. however, in the shader forums, TheMatrix told me that entSkin1 is no longer the colour skin which is rendered atm (see link i posted), so i got confused. /see here
Quote:
There is no <cylinder1_sep4_> texture in a shader.
yes, i guessed that. i just had no idea where to begin, nothing changed, careless what i did.
Quote:
Before storing a shader in a model, test it with a material effect.
THIS works. but the material is applied to the whole model.
Quote:
If a specific shader does not work, you could ask for help in the shader forum - however all AUM shaders are tested.
i know it works. i used it without any problems in my single-skin models. what troubles me is the direct-assignment of fx-files in MED. If even matt_aufderheide directs me here..
-> ok, to put it short: if it's that easy as i assume from your post and i'm just blind atm, will you provide me a working example if I use my (yet untouched) 3-month-support-email-service (commercial) and send you the model?
[edit] or just post one multitexture model to download where you managed to apply any shader to just one of the skins.
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