k, Lion_TS posted in the shader forum a testcube with a FFE applied. this works. however, when i want to use the "proven aum shader", it just turns invisible, just as my models.
Is this a question of FFE and "real" shaders (which must be compiled first)?
[edit]
did some testing:
i assign the materials with ent_mtlset now, this is very handy. i get the following results:
as long as I use FFEs, everything works. but all of the shaders which have to be compiled first produce invisible model parts...
waiting for answer...