-"no material assigned at all, neiher in WED nor in the script."
for reason. if i apply one, the whole entity is covered. but i use a material, i do it over the
-"ent_mtlset call in the script", and it targets the 6th skin which has an internal texture, i switched off the MED material because i had trouble with the transparency and the specularity.
however, i defined the shader for external textures (mtlSkin1 and 2), which are both defined, so it shouldn't be a problem.
"skin without texture" - can't you see anything? hm, the 6th skin is not even a shared skin. if that's the case, i have to have a deeper look at the model.
the project is my latest state of work, i already tested to assign the material in MED, assign a material to the pod actions as well as assigning in WED. the project as-is seems to me the closest to a solution, because it works fine if you replace the hlsl shader with a FFE.
[edit] after having a look at my own download package, there seems to be indeed sth wrong with my left pod. so try the right one, skin 6 is still included there, in case that is the reason.