I'm writting on it a little more now, the timming code is dynamic, and will handle as many characters as you give it, howeverf the battle select code does not. Amazing how much I've learned in only 9 months or so since I made this. I'll now use an array and store the pointers there, this way allowing an infinite numbers of battle members. I'll work on other parts of this code to make it more dynamic. This way it would be good for other type of turn based games.


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