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Re: Turn based RPG source code [Re: Lion_Ts] #84734
08/08/06 10:36
08/08/06 10:36
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline OP
Expert
FoxHound  Offline OP
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
I'm writting on it a little more now, the timming code is dynamic, and will handle as many characters as you give it, howeverf the battle select code does not. Amazing how much I've learned in only 9 months or so since I made this. I'll now use an array and store the pointers there, this way allowing an infinite numbers of battle members. I'll work on other parts of this code to make it more dynamic. This way it would be good for other type of turn based games.


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Re: Turn based RPG source code [Re: FoxHound] #84735
08/08/06 16:31
08/08/06 16:31
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
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JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
Nice clean code. Well done. Thanks for this contribution. I will be watching for the improved version.

Re: Turn based RPG source code [Re: JazzDude] #84736
08/28/06 17:32
08/28/06 17:32
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
Serious User
jigalypuff  Offline
Serious User

Joined: Nov 2005
Posts: 1,007
would it be possible to edit this code so all entitys would move and fight at the same time? i`d like to try to modify if ofr a tbs game set in space so no actual animations are needed, i`ll try my luck and if i get it working i`ll post the results.


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Re: Turn based RPG source code [Re: jigalypuff] #84737
08/31/06 00:38
08/31/06 00:38
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline OP
Expert
FoxHound  Offline OP
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
What's wrong is the way you are thinking of it. You are thinking there are 2 sides attacking with them going at different time, you're wrong. You have 4 sides attacking here, 2 just happen to attack the other side. So to do what you want you need to remove one from each side. Then allow that one to control everything on it's side.


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