Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Dico, AndrewAMD, TipmyPip, NewbieZorro, Grant), 15,791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Why C++ [Re: TWO] #84817
08/23/06 22:36
08/23/06 22:36
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
Member
Alberto  Offline OP
Member
A

Joined: Oct 2003
Posts: 246
Thanks again

Any drawbacks \ limitations \ costraints in using C++ code via .dll ?

Re: Why C++ [Re: Alberto] #84818
08/23/06 22:46
08/23/06 22:46
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Yes - you have to learn it. And if you getting deeper it´s really hard not to get confused with all the references, pointers and such things.

Re: Why C++ [Re: TWO] #84819
08/25/06 06:14
08/25/06 06:14
Joined: Oct 2002
Posts: 361
Germany Cologne
hack-panther Offline
Senior Member
hack-panther  Offline
Senior Member

Joined: Oct 2002
Posts: 361
Germany Cologne
it is possible to program a whole player-action or even a whole Game in c++? (with 3dgs)

Re: Why C++ [Re: hack-panther] #84820
08/25/06 19:31
08/25/06 19:31
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Yes.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Why C++ [Re: Doug] #84821
08/26/06 18:02
08/26/06 18:02
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
Member
Alberto  Offline OP
Member
A

Joined: Oct 2003
Posts: 246
Hello

Is a tutorial or demo or a complete game source code available , beside the one supplied with the SDK ?
Morover,let's consider the best 3DGS games
Have they been developed in cscript or cscript \ C++ or pure C++ ?

Re: Why C++ [Re: Alberto] #84822
08/26/06 18:21
08/26/06 18:21
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the possibility of pure c++ wasn't available before 6.4 so i don't think there are any bigger games done like that yet.

Re: Why C++ [Re: ventilator] #84823
08/27/06 22:58
08/27/06 22:58
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
Member
Alberto  Offline OP
Member
A

Joined: Oct 2003
Posts: 246
Thanks

This is what I was concerned about

Can you still full exploit C++ power and \or flexibility ?

Or

Does your code get over complicated ?

It is just a question , actually I have never used a combination of C++ and scripting language till now

Re: Why C++ [Re: Alberto] #84824
08/27/06 23:01
08/27/06 23:01
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
Member
Alberto  Offline OP
Member
A

Joined: Oct 2003
Posts: 246
Sorry I posted in the wrong thread

Re: Why C++ [Re: Alberto] #84825
08/31/06 00:27
08/31/06 00:27
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
I don't know if this belong's here but here I go, is c++ better than python? IS their any way to use python than c++? I have seen articles claiming that nasa uses python script's for their computer programming task's. What's the real main difference's between c++ and python??

Thanks for your time. and again if this dosen't belong here I am sorry and feel free to remove or move this to the correct place.

Re: Why C++ [Re: Aaron] #84826
09/01/06 18:24
09/01/06 18:24
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
Member
Alberto  Offline OP
Member
A

Joined: Oct 2003
Posts: 246
Never used python but as far as I know it is a scripting language
Some engines, for example Panda use Phyton as programming language, some others use AngelScript or Lua
I dont see a great advantage in using both cscript and phyton
On the contrary the combination cscript \ C++ can be interesting
In principle I agree with Damocles, see above

Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1