I need to know the best way to texture a level made of a model. How to make a texture scale and all
I remember seeing, in the sphere demo, an interior level made of a model and it had 'tiles' of faces, and the skin was just a collection of all the textures. However, with many textures per 'area' in each level ,this could be a problem.
Any advice anyone has to this would be appreciated. I'm a newbie to modelling levels
And i'm using Maya 7.0 to model.
P.S. sorry if I posted in wrong forum.. I was debating between this one and starting with gamestudio.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?